GHOST IN THE SHELL 2017
As a fan of the original, working as a freelance Motion graphics artist / Concept artist on Ghost in the shell at Territory Studios was an amazing experience.
Making various ui concepts, animations, and 3d holographic assets.
Here are a few of my chosen concept frames
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Research
These are some research references from the anime to maintain the essence of the original together with more modern installation references and other forms. I used this board mainly to buildout the Hologlobe and various other concepts.
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Asanoha
I came across these beautifull Japanese patterns images, one pattern named Asanoha had a great meaning and history behind it.
The pattern has been put on babies clothes as a protector against evil and to improve their strength, beauty.
I loved the history and estetics about it and knew I had to try to implement it. The image above is inspired by that pattern.
This project was an incredible experience, one that started off as surreal and quickly became reality.
I've met great new artist along the way exchanging ideas and tricks, thank you for having me
involved with the project.
CREDITS
Director - Rupert Sanders
VFX - Territory Studios | www.territorystudio.com
Head of Motion design - Andrew PoppleStone
CG supervisor - Peter Eszenyi
Lead Digital artist Sam Munnings
Concept Artist / Digital Artists
Stylow, Nick Hill, Daniel Harries,Sam Cisternino, Julio Dean, Marco Gifuni,Mantas Grigaitas,
Compositors, Roman Bugrov, Billie Vine, Patrick Wong
VFX producer - Genevieve McMahon
VFX Coordinator - Alex Reinach